Since the last devlog, CyberVGA has moved beyond being a renderer prototype and is starting to resemble a complete engine. The largest addition is a built-in ed...
After submitting my RPG project Harmony Tree as CyberVGA raycaster test, I have been refactoring engine's rendering pipeline to replace the temporary raycaster...
CyberVGA – Winter 2025 Engine Update The last devlog introduced CyberVGA as a clean Mode 13h prototype. Since then, the project has transformed into something...
This is my retro 3D software renderer for MS-DOS, running in glorious VGA Mode 13h (320x200, 256 colors) . The goal of CyberVGA is to bring back the raw feel of...