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CyberVGA

CyberVGA

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Devlog

  • Fixing The Fixed Point Maths
    December 04, 2025 by Novus Idea#Dos, #Retroengine, #VGA, #3d, #ModeX
    After submitting my RPG project Harmony Tree as CyberVGA raycaster test, I have been refactoring engine's rendering pipeline to replace the temporary raycaster with my own texture sampled wall and flo... Continue reading
  • Winter 2025 Engine Update
    December 01, 2025 by Novus Idea#Dos, #ModeX, #VGA, #3d, #Raycaster, #Retroengine
    CyberVGA – Winter 2025 Engine Update The last devlog introduced CyberVGA as a clean Mode 13h prototype. Since then, the project has transformed into something far more ambitious, far more technical... Continue reading
  • CyberVGA is Live on Itch.io!
    August 22, 2025 by Novus Idea
    This is my retro 3D software renderer for MS-DOS, running in glorious VGA Mode 13h (320x200, 256 colors) . The goal of CyberVGA is to bring back the raw feel of early demoscene graphics programming... Continue reading
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